Housing: Difference between revisions

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<pre>
== Decay Timers ==
DecayLevel.LikeNew,    TimeSpan.FromHours( 1 ),    TimeSpan.FromHours( 1 )
* Like New -      '''''1 hour'''''
DecayLevel.Slightly,  TimeSpan.FromDays( 1 ),      TimeSpan.FromDays( 2 )
* Slightly Worn - '''''144 hours (6 days)'''''
DecayLevel.Somewhat,   TimeSpan.FromDays( 1 ),      TimeSpan.FromDays( 2 )
* Somewhat Worn - '''''120 hours (5 days)'''''
DecayLevel.Fairly,    TimeSpan.FromDays( 1 ),      TimeSpan.FromDays( 2 )
* Fairly Worn -   '''''120 hours (5 days)'''''
DecayLevel.Greatly,    TimeSpan.FromDays( 1 ),      TimeSpan.FromDays( 2 )
* Greatly Worn -  '''''72 hours (3 days)'''''
DecayLevel.IDOC,      TimeSpan.FromHours( 12 ),    TimeSpan.FromHours( 24 )
* In Danger of Collapsing(IDOC) - '''''24 hours (1 day)'''''
</pre>
 
A house will take exactly '''''481 hours (20 days 1 hour)''''' from Like New to fully decay and fall.
 
== Available Housing ==
* All classic houses at OSI prices
* Customizable two story plots
* Customizable three story plots (up to 18x18)

Latest revision as of 13:22, 4 May 2024

Decay Timers

  • Like New - 1 hour
  • Slightly Worn - 144 hours (6 days)
  • Somewhat Worn - 120 hours (5 days)
  • Fairly Worn - 120 hours (5 days)
  • Greatly Worn - 72 hours (3 days)
  • In Danger of Collapsing(IDOC) - 24 hours (1 day)

A house will take exactly 481 hours (20 days 1 hour) from Like New to fully decay and fall.

Available Housing

  • All classic houses at OSI prices
  • Customizable two story plots
  • Customizable three story plots (up to 18x18)