Defender: Difference between revisions
From UO-Phoenix Wikipedia
No edit summary |
No edit summary |
||
(12 intermediate revisions by 2 users not shown) | |||
Line 5: | Line 5: | ||
:'''3 - Path''' : This is the path mobiles will follow, arrows indicate the direction. Their objective is get to the end. | :'''3 - Path''' : This is the path mobiles will follow, arrows indicate the direction. Their objective is get to the end. | ||
:'''4 - Valid Defender spot''' : These open spots on the red boards are valid to place a defender. | :'''4 - Valid Defender spot''' : These open spots on the red boards are valid to place a defender. | ||
:'''5 - Barrels''' : These barrels block defender placement, but can be removed for 50gp each. | :'''5 - Barrels''' : These barrels block defender placement, but can be removed for 50gp each. Remove by '''double-clicking'''. | ||
:'''6 - End Temple''' : This is every monsters goal, to reach this location. Each time one enters you lose a life. You start at | :'''6 - End Temple''' : This is every monsters goal, to reach this location. Each time one enters you lose a life. You start at 30 lives, get to 0 and Gameover. | ||
== Game Functionality == | |||
=== Action Menu === | |||
[[File:Defender control.jpg]] | |||
* Keep track of your lives (Starts at 30, additional lives CANNOT be gained) | |||
* Your score and round are displayed | |||
* To begin a round click '''Okay''' | |||
* To Quit and end the game. Click the '''X''' in the top right corner. | |||
=== General === | |||
* Gold can be used to remove barrels, place defenders or swap position of defenders '''(THIS DOES NOT USE YOUR CHARACHTER'S OR ACCOUNT'S GOLD)''' | |||
* Double clicking a white tile below a defenders feet will yield a level-up when it becomes available | |||
* Defenders level up after they gain enough xp (generally around round 9 for your first few defenders) | |||
* Defenders who are not in range of a dying mob do not get XP from them. Swapping defender positions for ones that need more xp, or letting monsters into your back line, can help keep all your defenders leveled up. | |||
=== Defender Abilities === | |||
==== Red 25g ==== | |||
*Lvl 1 Casts a fireball | |||
*Lvl 2 Adds damage | |||
*Lvl 3 Adds a flamestrike | |||
==== Blue 50g ==== | |||
*Lvl 1 Casts a lightning | |||
*Lvl 2 Adds a slight slow | |||
*Lvl 3 Adds a chain lightning | |||
==== Green 75g ==== | |||
*Lvl 1 Casts an ebolt | |||
*Lvl 2 Adds damage | |||
*Lvl 3 Adds lethal poison | |||
==== Purple 100g ==== | |||
*Lvl 1 Casts explosion | |||
*Lvl 2 Adds damage | |||
*Lvl 3 Adds an AOE explosion effect | |||
==== Physical 100g ==== | |||
*Lvl 1 Melee striker unit that can slightly stagger | |||
*Lvl 2 Increased damage and swing | |||
*Lvl 3 Increased damage and swing | |||
== Other Info / Mechanics == | |||
* Spawn per round = 8 + (2 * Round); | |||
* Gold gained per kill: 4 + ((1 * Round) / 2) | |||
* Spawning a new defender and targeting an existing will replace. |
Latest revision as of 20:03, 18 May 2024
- Legend
- 1 - Interaction Stone & Highscores : double-clicking the stone will prompt you to start the game, only if not currently being played. The book next to it also displays current highscores.
- 2 - Spawn location : When a round begins all mobiles will enter from this point.
- 3 - Path : This is the path mobiles will follow, arrows indicate the direction. Their objective is get to the end.
- 4 - Valid Defender spot : These open spots on the red boards are valid to place a defender.
- 5 - Barrels : These barrels block defender placement, but can be removed for 50gp each. Remove by double-clicking.
- 6 - End Temple : This is every monsters goal, to reach this location. Each time one enters you lose a life. You start at 30 lives, get to 0 and Gameover.
Game Functionality
Action Menu
- Keep track of your lives (Starts at 30, additional lives CANNOT be gained)
- Your score and round are displayed
- To begin a round click Okay
- To Quit and end the game. Click the X in the top right corner.
General
- Gold can be used to remove barrels, place defenders or swap position of defenders (THIS DOES NOT USE YOUR CHARACHTER'S OR ACCOUNT'S GOLD)
- Double clicking a white tile below a defenders feet will yield a level-up when it becomes available
- Defenders level up after they gain enough xp (generally around round 9 for your first few defenders)
- Defenders who are not in range of a dying mob do not get XP from them. Swapping defender positions for ones that need more xp, or letting monsters into your back line, can help keep all your defenders leveled up.
Defender Abilities
Red 25g
- Lvl 1 Casts a fireball
- Lvl 2 Adds damage
- Lvl 3 Adds a flamestrike
Blue 50g
- Lvl 1 Casts a lightning
- Lvl 2 Adds a slight slow
- Lvl 3 Adds a chain lightning
Green 75g
- Lvl 1 Casts an ebolt
- Lvl 2 Adds damage
- Lvl 3 Adds lethal poison
Purple 100g
- Lvl 1 Casts explosion
- Lvl 2 Adds damage
- Lvl 3 Adds an AOE explosion effect
Physical 100g
- Lvl 1 Melee striker unit that can slightly stagger
- Lvl 2 Increased damage and swing
- Lvl 3 Increased damage and swing
Other Info / Mechanics
- Spawn per round = 8 + (2 * Round);
- Gold gained per kill: 4 + ((1 * Round) / 2)
- Spawning a new defender and targeting an existing will replace.