Defender: Difference between revisions
From UO-Phoenix Wikipedia
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== Other Info / Mechanics == | == Other Info / Mechanics == | ||
* Spawn per round = 8 + (2 * Round); | * Spawn per round = 8 + (2 * Round); | ||
* Gold gained per kill: 4 + ((1 * Round) / 2) | |||
* Spawning a new defender and targeting an existing will replace. | * Spawning a new defender and targeting an existing will replace. |
Revision as of 21:33, 25 February 2024
- Legend
- 1 - Interaction Stone & Highscores : double-clicking the stone will prompt you to start the game, only if not currently being played. The book next to it also displays current highscores.
- 2 - Spawn location : When a round begins all mobiles will enter from this point.
- 3 - Path : This is the path mobiles will follow, arrows indicate the direction. Their objective is get to the end.
- 4 - Valid Defender spot : These open spots on the red boards are valid to place a defender.
- 5 - Barrels : These barrels block defender placement, but can be removed for 50gp each. Remove by double-clicking.
- 6 - End Temple : This is every monsters goal, to reach this location. Each time one enters you lose a life. You start at 50 lives, get to 0 and Gameover.
Controller/Action Menu
- Keep track of your lives (Starts at 50, additional lives CANNOT be gained)
- Your score and round are displayed.
- Double clicking a white tile below a defenders feet will yield a level-up
- Gold used to removed barrels or place defenders (THIS DOES NOT USE YOUR CHARACHTER'S OR ACCOUNT'S GOLD)
- To begin a round click Okay
- To Quit and end the game. Click the X in the top right corner.
- Double clicking a white tile below a defenders feet will yield a level-up
Other Info / Mechanics
- Spawn per round = 8 + (2 * Round);
- Gold gained per kill: 4 + ((1 * Round) / 2)
- Spawning a new defender and targeting an existing will replace.