Defender: Difference between revisions
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:'''3 - Path''' : This is the path mobiles will follow, arrows indicate the direction. Their objective is get to the end. | :'''3 - Path''' : This is the path mobiles will follow, arrows indicate the direction. Their objective is get to the end. | ||
:'''4 - Valid Defender spot''' : These open spots on the red boards are valid to place a defender. | :'''4 - Valid Defender spot''' : These open spots on the red boards are valid to place a defender. | ||
:'''5 - Barrels''' : These barrels block defender placement, but can be removed for 50gp each. | :'''5 - Barrels''' : These barrels block defender placement, but can be removed for 50gp each. Remove by '''double-clicking'''. | ||
:'''6 - End Temple''' : This is every monsters goal, to reach this location. Each time one enters you lose a life. You start at 50 lives, get to 0 and Gameover. | :'''6 - End Temple''' : This is every monsters goal, to reach this location. Each time one enters you lose a life. You start at 50 lives, get to 0 and Gameover. |
Revision as of 15:40, 10 December 2023
- Legend
- 1 - Interaction Stone & Highscores : double-clicking the stone will prompt you to start the game, only if not currently being played. The book next to it also displays current highscores.
- 2 - Spawn location : When a round begins all mobiles will enter from this point.
- 3 - Path : This is the path mobiles will follow, arrows indicate the direction. Their objective is get to the end.
- 4 - Valid Defender spot : These open spots on the red boards are valid to place a defender.
- 5 - Barrels : These barrels block defender placement, but can be removed for 50gp each. Remove by double-clicking.
- 6 - End Temple : This is every monsters goal, to reach this location. Each time one enters you lose a life. You start at 50 lives, get to 0 and Gameover.