Defender: Difference between revisions

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:'''6 - End Temple''' : This is every monsters goal, to reach this location. Each time one enters you lose a life. You start at 50 lives, get to 0 and Gameover.
:'''6 - End Temple''' : This is every monsters goal, to reach this location. Each time one enters you lose a life. You start at 50 lives, get to 0 and Gameover.


== Controller/Action Menu ==
[[File:Defender control.jpg]]
[[File:Defender control.jpg]]
;Controller/Action Menu
: Keep track of your lives (Starts at 50, additional lives CANNOT be gained)
: Keep track of your lives (Starts at 50, additional lives CANNOT be gained)
: Your score and round are displayed.
: Your score and round are displayed.

Revision as of 17:41, 10 December 2023

Legend
1 - Interaction Stone & Highscores : double-clicking the stone will prompt you to start the game, only if not currently being played. The book next to it also displays current highscores.
2 - Spawn location : When a round begins all mobiles will enter from this point.
3 - Path : This is the path mobiles will follow, arrows indicate the direction. Their objective is get to the end.
4 - Valid Defender spot : These open spots on the red boards are valid to place a defender.
5 - Barrels : These barrels block defender placement, but can be removed for 50gp each. Remove by double-clicking.
6 - End Temple : This is every monsters goal, to reach this location. Each time one enters you lose a life. You start at 50 lives, get to 0 and Gameover.

Controller/Action Menu

Keep track of your lives (Starts at 50, additional lives CANNOT be gained)
Your score and round are displayed.
Gold is used to removed barrels and place more defenders

(THIS DOES NOT USE YOUR PERSONAL GOLD)

To begin a round click Okay
To Quit and end the game. Click the X in the top right corner.