Defender: Difference between revisions

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== Other Info / Mechanics ==
== Other Info / Mechanics ==
* Spawn per round = 8 + (2 * Round);
* Spawn per round = 8 + (2 * Round);
* Gold gained per kill: 4 + ((1 * Round) / 2)
* Spawning a new defender and targeting an existing will replace.
* Spawning a new defender and targeting an existing will replace.

Revision as of 21:33, 25 February 2024

Legend
1 - Interaction Stone & Highscores : double-clicking the stone will prompt you to start the game, only if not currently being played. The book next to it also displays current highscores.
2 - Spawn location : When a round begins all mobiles will enter from this point.
3 - Path : This is the path mobiles will follow, arrows indicate the direction. Their objective is get to the end.
4 - Valid Defender spot : These open spots on the red boards are valid to place a defender.
5 - Barrels : These barrels block defender placement, but can be removed for 50gp each. Remove by double-clicking.
6 - End Temple : This is every monsters goal, to reach this location. Each time one enters you lose a life. You start at 50 lives, get to 0 and Gameover.

Controller/Action Menu

  • Keep track of your lives (Starts at 50, additional lives CANNOT be gained)
  • Your score and round are displayed.
  • Double clicking a white tile below a defenders feet will yield a level-up
  • Gold used to removed barrels or place defenders (THIS DOES NOT USE YOUR CHARACHTER'S OR ACCOUNT'S GOLD)
  • To begin a round click Okay
  • To Quit and end the game. Click the X in the top right corner.
  • Double clicking a white tile below a defenders feet will yield a level-up

Other Info / Mechanics

  • Spawn per round = 8 + (2 * Round);
  • Gold gained per kill: 4 + ((1 * Round) / 2)
  • Spawning a new defender and targeting an existing will replace.