Defender: Difference between revisions

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=== Defender Abilities ===
=== Defender Abilities ===
==== Red 25g ====
==== Red 25g ====
Lvl 1 Casts a fireball
*Lvl 1 Casts a fireball
Lvl 2 Adds damage
*Lvl 2 Adds damage
Lvl 3 Adds a flamestrike
*Lvl 3 Adds a flamestrike


==== Blue 50g ====
==== Blue 50g ====
Lvl 1 Casts a lightning
*Lvl 1 Casts a lightning
Lvl 2 Adds a slight slow
*Lvl 2 Adds a slight slow
Lvl 3 Adds a chain lightning
*Lvl 3 Adds a chain lightning


==== Green 75g ====
==== Green 75g ====
Lvl 1 Casts an ebolt
*Lvl 1 Casts an ebolt
Lvl 2 Adds damage
*Lvl 2 Adds damage
Lvl 3 Adds lethal poison
*Lvl 3 Adds lethal poison


==== Purple 100g ====
==== Purple 100g ====
Lvl 1 Casts explosion
*Lvl 1 Casts explosion
Lvl 2 Adds damage
*Lvl 2 Adds damage
Lvl 3 Adds an AOE explosion effect
*Lvl 3 Adds an AOE explosion effect


==== Physical 100g ====
==== Physical 100g ====
Lvl 1 Melee striker unit that can slightly stagger
*Lvl 1 Melee striker unit that can slightly stagger
Lvl 2 Increased damage and swing
*Lvl 2 Increased damage and swing
Lvl 3 Increased damage and swing
*Lvl 3 Increased damage and swing


== Other Info / Mechanics ==
== Other Info / Mechanics ==

Revision as of 09:54, 9 May 2024

Legend
1 - Interaction Stone & Highscores : double-clicking the stone will prompt you to start the game, only if not currently being played. The book next to it also displays current highscores.
2 - Spawn location : When a round begins all mobiles will enter from this point.
3 - Path : This is the path mobiles will follow, arrows indicate the direction. Their objective is get to the end.
4 - Valid Defender spot : These open spots on the red boards are valid to place a defender.
5 - Barrels : These barrels block defender placement, but can be removed for 50gp each. Remove by double-clicking.
6 - End Temple : This is every monsters goal, to reach this location. Each time one enters you lose a life. You start at 50 lives, get to 0 and Gameover.

Game Functionality

Action Menu

  • Keep track of your lives (Starts at 30, additional lives CANNOT be gained)
  • Your score and round are displayed
  • To begin a round click Okay
  • To Quit and end the game. Click the X in the top right corner.

General

  • Gold can be used to remove barrels, place defenders or swap position of defenders (THIS DOES NOT USE YOUR CHARACHTER'S OR ACCOUNT'S GOLD)
  • Double clicking a white tile below a defenders feet will yield a level-up when it becomes available
  • Defenders level up after they gain enough xp (generally around round 9 for your first few defenders)
  • Defenders who are not in range of a dying mob do not get XP from them. Swapping defender positions for ones that need more xp, or letting monsters into your back line, can help keep all your defenders leveled up.

Defender Abilities

Red 25g

  • Lvl 1 Casts a fireball
  • Lvl 2 Adds damage
  • Lvl 3 Adds a flamestrike

Blue 50g

  • Lvl 1 Casts a lightning
  • Lvl 2 Adds a slight slow
  • Lvl 3 Adds a chain lightning

Green 75g

  • Lvl 1 Casts an ebolt
  • Lvl 2 Adds damage
  • Lvl 3 Adds lethal poison

Purple 100g

  • Lvl 1 Casts explosion
  • Lvl 2 Adds damage
  • Lvl 3 Adds an AOE explosion effect

Physical 100g

  • Lvl 1 Melee striker unit that can slightly stagger
  • Lvl 2 Increased damage and swing
  • Lvl 3 Increased damage and swing

Other Info / Mechanics

  • Spawn per round = 8 + (2 * Round);
  • Gold gained per kill: 4 + ((1 * Round) / 2)
  • Spawning a new defender and targeting an existing will replace.