Camping

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Revision as of 16:54, 21 December 2025 by Draconis (talk | contribs) (Created page with "= Camping & Outpost System Guide = The Camping & Outpost System expands the traditional Camping skill into a<br> world-impacting survival and utility feature. Skilled campers can establish<br> temporary camps, upgrade campfires, and reactivate abandoned outposts<br> scattered throughout the world, providing valuable services to themselves<br> and other travelers.<br> <br> This system encourages exploration, cooperation, and strategic use of<br> wilderness locations. --...")
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Camping & Outpost System Guide

The Camping & Outpost System expands the traditional Camping skill into a
world-impacting survival and utility feature. Skilled campers can establish
temporary camps, upgrade campfires, and reactivate abandoned outposts
scattered throughout the world, providing valuable services to themselves
and other travelers.

This system encourages exploration, cooperation, and strategic use of
wilderness locations.


Camper’s Maps

Camper’s Maps are special items used by experienced campers to record and
revisit important wilderness locations.

  • Allows players to mark the location of campsites and outposts.
  • Marked locations can be returned to later.
  • Only usable at valid camp or outpost locations.
  • Requires Camping skill to mark locations.

Requirements

  • 50.0 Camping to mark an outpost or campsite.


Camper’s Maps are personal navigation tools and do not create permanent
runes or recall points. They are intended for wilderness travel and
survival.


Upgraded Campfires

At higher Camping skill levels, players may enhance their campfires beyond
basic use.

Campfire Upgrade

  • Requires 70.0 Camping.
  • The campfire may be upgraded after placement.
  • Grants a temporary stat bonus to all players who enter the campfire’s area of effect.
  • Bonus applies only while within range and fades after leaving the area.


Upgraded campfires are ideal for group encounters, dungeon staging areas,
or temporary rest points in hostile territory.


Outposts

Outposts are predefined locations placed throughout the world by server
administrators. These locations represent abandoned camps that can be
temporarily reclaimed by skilled campers.

Abandoned State

  • Outposts initially appear as extinguished fire pits.
  • They provide no benefits while abandoned.
  • Visible to all players as dormant wilderness structures.

Establishing an Outpost

  • Requires 50.0 Camping.
  • A player may light the fire pit to reactivate the outpost.
  • Upon activation, the outpost becomes usable by all passing players.
  • The activating camper gains permission to add utilities.

Outpost Utilities

Once an outpost is established, additional features may be added based on
the camper’s skill level.

Mark Location

  • Requires 50.0 Camping.
  • Allows the camper to mark the outpost location on their Camper’s Map.
  • Enables future return to the outpost location.

Add Tent

  • Requires 70.0 Camping.
  • Adds a tent structure to the outpost.
  • Allows players within range to safely log out.
  • Prevents logout penalties or unsafe wilderness logouts.

Add Shrine

  • Requires 90.0 Camping.
  • Adds a shrine with an ankh.
  • Allows players to resurrect at the outpost.
  • Resurrection is available to all players.

Add Stash

  • Requires 100.0 Camping.
  • Adds a stash chest.
  • Allows players to access their own bank storage remotely.
  • The chest does not store shared items and respects normal bank rules.

Outpost Duration & Decay

Outposts are temporary by design.

  • Each activated outpost lasts for 1 hour.
  • After the duration expires, the outpost reverts to its abandoned state.
  • All added utilities are removed upon decay.
  • Outposts also revert to abandoned state after a server restart or reset.


This ensures that outposts remain dynamic, contested, and part of the
living world rather than permanent structures.


Design Intent

The Camping & Outpost System is designed to:

  • Reward high Camping skill investment.
  • Encourage cooperative wilderness gameplay.
  • Create temporary hubs without replacing towns.
  • Support exploration and long-distance travel.
  • Add meaningful world interaction without permanent clutter.


Outposts are meant to be discovered, reclaimed, used, and eventually lost,
keeping the wilderness alive and ever-changing.