Palace of Paroxysmus

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The Palace of Paroxysmus is a fairly high-level dungeon, consisting of many hard monsters. It's located west of the city of Papua in the Lost Lands.

Despite the presence of many demonic creatures within this dungeon, and despite the official fiction (as related above) that Chief Paroxysmus is a demon prince, the demon slayer type does not appear to work on him.

Lore

The underworld lair of Chief Paroxysmus has been exposed to the surface. Minions and inhabitants of his realm are already seeping out into the world to wreak havoc and feed. Adventurers enter through a huge sinkhole and work their way through twisting passageways, traveling past deformed shapes melted into the stone by the corrosive acids that ooze through the stone cracks and flow in the venomous river to reach the palace proper. The very air of the place is acrid and tainted, making exploration deadly.

As a daemon prince, Chief Paroxysmus has Molochs, Balrons, Arcane Daemons, Succubi and Chaos Daemons under his misshapen thumb. Other lethal creatures simply enjoy the ambiance of his realm and make their homes there. These creatures include: Plague Beast Lords, Plague Beasts, Plague Spawns, Slimes, Poison Elementals, Acid Elementals, and Earth Elementals.

Creatures


Points of Interest

  • The exit to the dungeon (in case you need to leave early) is not where you come in but up some stairs on the right hand side, roughly south west of the Entrance.
  • The entrances to the first room, filled with daemons and balrons, are protected by pillars that fill the air with poison.
  • There is an escort quest in that room: Kodar the Lost Villager (WORK IN PROGRESS)
  • The cauldron for brewing the special slimy ointment is on the pillar next to the lake.
  • Paroxysmus's lair is on an island in the middle of the lake. To get to the island you have to first rub the special slimy ointment upon yourself, then wade across the lake to the gates. You can't just walk around them, you have to double-click on the gates, which teleports you inside.
  • The Gate admits only one person at a time. The next person must wait for about 30 seconds before entering. If you are part of a large party, it may take a while for everyone to enter. If you have a dexxer who uses Honor, that person should enter first.
  • To exit Paroxysmus's lair use stairs centered on his island, you will emerge a few feet from the entrance.

Chief Paroxysmus

  • His island is small, take that into account when designing your tactics.
  • The fiction suggests that a demon slayer weapon should work on the Chief, but it does not.
  • Use cross-healing dexers, mages to heal and cure, and if you have archers it's best to position them close to the dexers, helping the dexers cross heal.
  • The usual archer tactics, known as "the archer dance" do not work very well, due to the Chief's ability to teleport archers to him. Archers can work, just not any better than meelee warriors.
  • DO NOT USE PETS OR SUMMONS. The Chief will eat them and heal himself up to full, even from being redlined. If you have tamers in your group, have them leave their pets behind and act as mages. ONLY Ethereal Mounts are safe to use.
  • Chief Paroxysmus has a lot of health and hits hard. He has a special poison ability that will affect people in a very wide area. Mages should have arch cure up.
  • Chief Paroxysmus has the ability to teleport the attacker to himself and in a moment hit the teleported person twice for more than 100 damage per hit, even through a 70 resist suit. Needless to say people die from this treatment.
  • As special loot, he spawns his beer cup, his lard (an Ingredient), his swamp dragon (rare, bonds instantly), his scepter (Scepter of the Chief, a mace artifact), and 3 other decorative items - Paroxysmus' Dinner (rabbit on a spit), String of Parts of Paroxymus' Victims, the Sweat of Paroxysmus and of course the fabled Crimson Cincture.